Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Kuerkfu Gu's life into chaos, forcing Kuerkfu Gu to leave the planet. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
22 |
Kuerkfu Gu is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Became a Scout (Explorer). |
3 |
25 |
Scarred. Owe 5,000 for medical bills. |
4 |
25 |
Switched to Entertainer (Performer). |
4 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Kuerkfu Gu far from home. |
5 |
26 |
Became a Drifter (Wanderer). |
5 |
27 |
Kuerkfu Gu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
31 |
Someone more charismatic but less devout than Kuerkfu Gu has become Kuerkfu Gu's superior. |
7 |
31 |
Continued as Believer (Missionary/Humanitarian). |
7 |
33 |
Gained a contact. |
7 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |