Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Kuiimmu Iishmaamdu inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Scout (Explorer) with previous rank. |
2 |
20 |
Kuiimmu Iishmaamdu have no idea what happened to Kuiimmu Iishmaamdu – they found Kuiimmu Iishmaamdu's ship drifting on the fringes of friendly space. |
3 |
20 |
Became a Scholar (Physician). |
3 |
23 |
Assigned to work on a secret project for a patron or organisation. |
3 |
24 |
Promoted to Scholar (Physician) rank 1. |
4 |
24 |
Continued as Scholar (Physician). |
4 |
26 |
Win a prestigious prize for Kuiimmu Iishmaamdu's work. |
4 |
28 |
Promoted to Scholar (Physician) rank 2. |
5 |
28 |
Continued as Scholar (Physician). |
5 |
30 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
30 |
Became a Merchant (Broker). |
6 |
32 |
A series of bad deals and decisions force Kuiimmu Iishmaamdu into bankruptcy. Kuiimmu Iishmaamdu salvages what Kuiimmu Iishmaamdu can. |
7 |
32 |
Failed to qualify for Artist (Entertainer). |
7 |
32 |
Became a Drifter (Scavenger). |
7 |
33 |
Survived a risky adventure but gained nothing. |
7 |
36 |
Promoted to Drifter (Scavenger) rank 1. |