Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Kurt Gillis have no idea what happened to Kurt Gillis – they found Kurt Gillis's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Kurt Gillis join a gambling circle on board. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Good fortune |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
32 |
Kurt Gillis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
35 |
Spent time maintaining and using heavy vehicles. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |