Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Advanced training in a specialist field. |