Crewman Luther Pandy  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 36 M 9 (1) 8 (0) 5 (-1) 5 (-1) 10 (1) 7 (0)9855A7
Sports fan, Evasive
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Electronics (Sensors) 1
Gun Combat 0
Language 0
Mechanic 0
Persuade 0
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Orpha Foster Rival 1 1 1 0 Libert (F/17)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Luther Pandy discover a world, item or information of worth to the Imperium.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Voluntarily left Courier
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A good deal ensures Luther Pandy is living the high life for a few years.
4 30 Continued as Merchant (Merchant Marine).
4 31 Risk Luther Pandy's fortune on a possibility lucrative deal and win.
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