Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Lyle Armstrong's trade routes and contacts, forcing Lyle Armstrong to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Victim of a crime |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
A prank goes horribly wrong. Gain a Rival. |
4 |
32 |
Dropped out of the merchant academy. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Lyle Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |