Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Major Callan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Major Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
28 |
Major Callan have no idea what happened to Major Callan – they found Major Callan's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Law Enforcement (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine). |
5 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
33 |
Suffer from a life-threatening illness. |