Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
25 |
Political manoeuvrings usurp Malcolm Ornery's position. Gain a Rival. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
26 |
Make an unexpected connection outside Malcolm Ornery's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |