Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Mario Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Voluntarily left Scientist |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Commanding officer takes an interest in Mario Sweet's career. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Mario Sweet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Forced to continue current assignment |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Commanding officer takes an interest in Mario Sweet's career. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |