Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Mario Tow's actions. The ship suffers severe damage and Mario Tow is blamed for the disaster. Mario Tow is court - martialled and discharged. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
A series of bad deals and decisions force Mario Tow into bankruptcy. Mario Tow salvages what Mario Tow can. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Mario Tow's normal circles. Gain a Contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |