Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Marshall Brew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Marshall Brew's trade routes and contacts, forcing Marshall Brew to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |