Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Mathew Carpenter's Contacts or Allies betrays Mathew Carpenter, ending Mathew Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Continued as Drifter (Barbarian). |
2 |
24 |
Mathew Carpenter do not know what happened to Mathew Carpenter. There is a gap in Mathew Carpenter's memory. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Navy (Flight) with previous rank. |
5 |
34 |
Mathew Carpenter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |