Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Matt Snape's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
21 |
An expedition or voyage goes wrong, leaving Matt Snape stranded in the wilderness. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Matt Snape do not know what happened to Matt Snape. There is a gap in Matt Snape's memory. |
4 |
24 |
Failed to qualify for Physician (Scholar). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Matt Snape's Contacts or Allies betrays Matt Snape, ending Matt Snape's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Citizen (Corporate). |
5 |
30 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
34 |
Matt Snape learn something Matt Snape should not have – a corporate secret, a political scandal – which Matt Snape can profit from illegally. |