Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Maxie Snape join a gambling circle on board. |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Attempted to change assignments. |
3 |
29 |
Failed to qualify for Line/Crew (Navy). |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
31 |
During a battle, defeat or victory depends on Maxie Snape's actions. Maxie Snape actions lead to an honorabe discharge. |
4 |
31 |
Failed to qualify for Courier (Scout). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Advanced training in a specialist field. |
4 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |