Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Contact with Government. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of May Peck's Contacts or Allies betrays May Peck, ending May Peck's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys May Peck's trade routes and contacts, forcing May Peck to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |