Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Micheal Mcandrew's Contacts or Allies betrays Micheal Mcandrew, ending Micheal Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Free Trader (Merchant). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Micheal Mcandrew's Contacts or Allies betrays Micheal Mcandrew, ending Micheal Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Micheal Mcandrew's scout ship. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Micheal Mcandrew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Micheal Mcandrew fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Micheal Mcandrew's time in the scouts. |