Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Monroe Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Monroe Chambers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
Monroe Chambers is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
32 |
Birth or Death involving a family member or close friend. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |