Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Morris Risewell's Contacts or Allies betrays Morris Risewell, ending Morris Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Morris Risewell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Morris Risewell fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Morris Risewell's time in the scouts. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Gained a contact. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |