Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A good deal ensures Murphy Howe is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Murphy Howe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murphy Howe fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Murphy Howe's time in the scouts. |