Nat Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 36 M 12 (2) 4 (-1) 9 (1) 10 (1) 8 (0) 4 (-1)C49A84
Beautiful
 
Skills
Art (Creative) 0
Broker 2
Drive (Hovercraft) 1
Electronics 0
Gun Combat 0
Language 0
Persuade 1
Profession (Worker/Polymers) 1
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Drifter Scavenger 12
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Risk Nat Fleming's fortune on a possibility lucrative deal and win.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 25 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 25 Failed to qualify for Cavalry (Army).
3 25 Became a Drifter (Scavenger).
3 29 Attacked by enemies and injured.
3 29 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
3 29 Gain Enemy if Nat Fleming don't already have one.
4 29 Continued as Drifter (Scavenger).
4 33 Find valuable salvage.
4 33 Promoted to Drifter (Scavenger) rank 1.
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