Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Risk Nat Fleming's fortune on a possibility lucrative deal and win. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
29 |
Gain Enemy if Nat Fleming don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |