Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Neal Washington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Neal Washington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Neal Washington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Neal Washington's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Neal Washington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neal Washington fail to help. Gain an Enemy. |
5 |
35 |
Nearly killed. Owe 22,500 for medical bills. |