Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
26 |
Public opinion turns on Newman Sims. |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Amnesia. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Newman Sims's Contacts or Allies betrays Newman Sims, ending Newman Sims's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Gain Enemy if Newman Sims don't already have one. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |