Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Newton Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newton Hall fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Newton Hall's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Newton Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newton Hall fail to help. Gain an Enemy. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Psychologically damaged by Newton Hall's time in the scouts. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |