Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Betrayed by a friend. One of Norman Fisher's Contacts or Allies betrays Norman Fisher, ending Norman Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Physician (Scholar). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
27 |
Norman Fisher manipulate and charm Norman Fisher's way through high society. Gain a Rival and an Ally. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
5 |
30 |
Gained a contact. |
6 |
32 |
Continued as Noble (Dilettante). |
6 |
33 |
Norman Fisher manipulate and charm Norman Fisher's way through high society. Gain a Rival and an Ally. |
6 |
36 |
Promoted to Noble (Dilettante) rank 1. |