Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Ocie Coleman botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Ocie Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ocie Coleman fail to help. Gain an Enemy. |
2 |
26 |
Ocie Coleman's ship is damaged, and Ocie Coleman have to hitch-hike Ocie Coleman's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Ocie Coleman's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |