Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Orrin McNab to flee and vows to hunt Orrin McNab down. Gain an Enemy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Orrin McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Orrin McNab easily defeat. |
5 |
32 |
Gain Enemy if Orrin McNab don't already have one. |