Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Palmer Willoby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Palmer Willoby's work ends up coming home with Palmer Willoby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Switched to Merchant (Free Trader). |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Risk Palmer Willoby's fortune on a possibility lucrative deal and win. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |