Term |
Age |
History |
---|
1 |
12 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
13 |
Park Moody secretly provide religious rites for a dying leader or noble, although they do not share Park Moody's faith. Gain an Ally in the family and a Rival who disagrees with Park Moody's choice. |
2 |
16 |
Continued as Believer (Missionary/Humanitarian). |
2 |
18 |
Park Moody secretly provide religious rites for a dying leader or noble, although they do not share Park Moody's faith. Gain an Ally in the family and a Rival who disagrees with Park Moody's choice. |
2 |
20 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
20 |
Continued as Believer (Missionary/Humanitarian). |
3 |
22 |
Park Moody accepted an offer of inducements to betray Park Moody's faith. Gain 280,000 in cash. |
4 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
26 |
A mission goes wrong; Park Moody and several others are captured and mistreated by the enemy. Gain Park Moody's jailer as an Enemy. |
5 |
26 |
Failed to qualify for Flight (Navy). |
5 |
26 |
Became a Dolphin Civilian (Nomad). |
5 |
28 |
One of Park Moody's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Park Moody is caught up in the investigation and lose Park Moody's job. |
5 |
30 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
6 |
30 |
Continued as Dolphin Civilian (Nomad). |
6 |
33 |
Rivalries between another race and Dolphins over Park Moody's world’s ocean resources lead to conflict. Park Moody try violence and are injured in the process. |
6 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |