Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Peter Carr's Contacts or Allies betrays Peter Carr, ending Peter Carr's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Peter Carr don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Failed to qualify for Diplomat (Noble). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
A mission goes wrong; Peter Carr and several others are captured and mistreated by the enemy. Gain Peter Carr's jailer as an Enemy. |