4th Officer Phil Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 M 8 (0) 3 (-1) 10 (1) 10 (1) 9 (1) 6 (0)83AA96
Ill
 
Skills
Admin 0
Advocate 1
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Comms) 1
Engineer 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Pilot 0
Profession (Worker/Civil Engineering) 0
Recon 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Merchant Merchant Marine 4th Officer21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mathew Macks Enemy 0 3 0 0 Darmine (M/66)
Mathew Macks belongs to an unusual cultural or religious group.
Birtie Shaw Ally 3 0 1 4 Darmine (F/24)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Go undercover to investigate an enemy.
1 19 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 Phil Lambert's work ends up coming home with Phil Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 26 Entered Merchant Academy with the Shipboard curriculum.
3 29 Study Profession (Worker/Civil Engineering) as a hobby.
3 30 Graduated.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 34 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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