Philip Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 36 M 5 (-1) 6 (0) 6 (0) 4 (-1) 6 (0) 3 (-1)566463
Fussy, Silky
 
Skills
Admin 0
Animals 0
Athletics 0
Diplomat 1
Electronics 0
Gambler 1
Jack-of-All-Trades 1
Persuade 2
Profession (Colonist) 0
Science (Social Sciences) 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker13
Rogue Thief 11
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Philip Knight is sent to a new community or parish to preach The Word among the poor.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 A notable academic consults with Philip Knight about a publication or documentary he is working on. Gain a Contact in academia.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 30 Opponents of Philip Knight's belief system ambush Philip Knight.
3 30 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 30 Became a Rogue (Thief).
4 32 Involved in a gambling ring.
4 34 Promoted to Rogue (Thief) rank 1.
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