Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
When dealing with an alien race, Philip Mulvahil botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Philip Mulvahil's ship is damaged, and Philip Mulvahil have to hitch-hike Philip Mulvahil's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scholar (Physician). |
4 |
29 |
Win a prestigious prize for Philip Mulvahil's work. |
4 |
32 |
Promoted to Scholar (Physician) rank 1. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
33 |
Make a breakthrough in Philip Mulvahil's field. |
5 |
36 |
Promoted to Scholar (Physician) rank 2. |