Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong; Phillip Gardiner and several others are captured and mistreated by the enemy. Gain Phillip Gardiner's jailer as an Enemy. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Become leader in social movement. |
3 |
24 |
Gain an Ally and an Enemy. |
3 |
27 |
Graduated with honors. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Risk Phillip Gardiner's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |