Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Given specialist training in vehicles. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Pleasant Jephcots's Contacts or Allies betrays Pleasant Jephcots, ending Pleasant Jephcots's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Switched to Rogue (Thief) with previous rank. |
5 |
31 |
Involved in a feud with a rival criminal organization. |
5 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Promoted to Rogue (Thief) rank 1. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Continued as Rogue (Thief). |
6 |
33 |
Crime pays off. Gain victim as Enemy. |