Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Pleasant Medina learn something Pleasant Medina should not have – a corporate secret, a political scandal – which Pleasant Medina can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Pleasant Medina Pleasant Medina's job. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
25 |
Returned to Citizen (Colonist). |
4 |
27 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
27 |
Failed to qualify for Flight (Navy). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Make an unexpected connection outside Pleasant Medina's normal circles. Gain a Contact. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
A good deal ensures Pleasant Medina is living the high life for a few years. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |