Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Raleigh Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Raleigh Martin fail to help. Gain an Enemy. |
1 |
20 |
Raleigh Martin's ship is damaged, and Raleigh Martin have to hitch-hike Raleigh Martin's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Raleigh Martin's ship is damaged, and Raleigh Martin have to hitch-hike Raleigh Martin's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Raleigh Martin do not know what happened to Raleigh Martin. There is a gap in Raleigh Martin's memory. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |