Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
Betrayed by a friend. One of Randy McDonald's Contacts or Allies betrays Randy McDonald, ending Randy McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |