Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Attempted a risky adventure and was injured. |
2 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Rogue (Thief). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
Betrayed by a friend. One of Raul Henderson's Contacts or Allies betrays Raul Henderson, ending Raul Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |