Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Rex Xavier is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Rex Xavier's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Rex Xavier's trade routes and contacts, forcing Rex Xavier to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Amnesia. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |