Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
During a battle, defeat or victory depends on Robert McNab's actions. The ship suffers severe damage and Robert McNab is blamed for the disaster. Robert McNab is court - martialled and discharged. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Robert McNab do not know what happened to Robert McNab. There is a gap in Robert McNab's memory. |
4 |
27 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
28 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |