Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Robert Miller's trade routes and contacts, forcing Robert Miller to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner). |
2 |
21 |
Robert Miller is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Robert Miller as an Enemy. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
23 |
Find an Alien Artifact. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
31 |
Robert Miller do not know what happened to Robert Miller. There is a gap in Robert Miller's memory. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
32 |
Amnesia. |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |