Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Romeo Morgan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Romeo Morgan fail to help. Gain an Enemy. |
4 |
31 |
Severely injured. Owe 7,500 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Romeo Morgan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |