Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
26 |
Involved in the planning of an impressive heist. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
Involved in the planning of an impressive heist. |
4 |
33 |
Promoted to Rogue (Thief) rank 3. |