Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Ruel McLachlan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Ruel McLachlan's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
Serve as the courier for an important message from the Imperium. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Ruel McLachlan's ship is damaged, and Ruel McLachlan have to hitch-hike Ruel McLachlan's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Ruel McLachlan is caught in the periphery of a scandal. |
6 |
36 |
Demoted to Believer (Holy Warrior) rank -1. |