Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Ruth Cochran's actions. The ship suffers severe damage and Ruth Cochran is blamed for the disaster. Ruth Cochran is court - martialled and discharged. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Ruth Cochran's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Ruth Cochran's Contacts or Allies betrays Ruth Cochran, ending Ruth Cochran's career. That Contact or Ally becomes a Rival or Enemy. |