Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Imperial trade restrictions force Sam Fitzgerald out of business. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Betrayed by a friend. One of Sam Fitzgerald's Contacts or Allies betrays Sam Fitzgerald, ending Sam Fitzgerald's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Corporate (Citizen). |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
21 |
Find valuable salvage. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
26 |
Drafted into Law Enforcement |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Established a network of contacts. Gain 2 contacts. |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Go undercover to investigate an enemy. |
6 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |