Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Scott McKinnon's Contacts or Allies betrays Scott McKinnon, ending Scott McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
24 |
Scott McKinnon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Scott McKinnon's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Became a Scholar (Physician). |
5 |
35 |
Advanced training in a specialist field. |