Sherman Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 36 M 6 (0) 2 (-2) 1 (-2) 7 (0) 9 (1) 9 (1)621799
Lordly, Constantly snorts when laughing
 
Skills
Advocate 1
Animals (Training) 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 0
Melee 0
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Entertainer Artist 01
Citizen Colonist 03
 
Name Type Affinity Enmity Power Influence Species
Bettie Sabilline Enemy 0 1 3 3 Darrian, Imperium (F/83)
Bettie Sabilline has had an unexpected run of good fortune lately.
Audrey Buckman Contact 3 2 0 1 Darrian, Imperium (F/37)
Audrey Buckman loses some of their power base.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 22 Gain rebels as Enemy
2 22 Became a Entertainer (Artist).
2 23 An investigation, tour, project or expedition goes wrong, stranding Sherman Clements far from home.
3 23 Became a Citizen (Colonist).
3 25 Sherman Clements learn something Sherman Clements should not have – a corporate secret, a political scandal – which Sherman Clements can profit from illegally.
3 25 Gain a criminal contact.
4 27 Continued as Citizen (Colonist).
4 31 Advanced training in a specialist field.
5 31 Continued as Citizen (Colonist).
5 33 Sherman Clements learn something Sherman Clements should not have – a corporate secret, a political scandal – which Sherman Clements can profit from illegally.
5 35 Forced to muster out.
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