Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong and Sherman Kennedy is stranded behind enemy lines. Ejected from the service. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Sherman Kennedy do not know what happened to Sherman Kennedy. There is a gap in Sherman Kennedy's memory. |
4 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
30 |
Amnesia. |
4 |
32 |
Graduated with honors. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |