3rd Officer Sherman Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 36 M 8 (0) 8 (0) 2 (-2) 10 (1) 5 (-1) 10 (1)882A5A
Tentative, Intimidated
 
Skills
Astrogation 0
Athletics 0
Electronics 0
Engineer 0
Gun Combat (Slug) 1
Mechanic 1
Pilot (Small Craft) 1
Profession (Worker/Polymers) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Marine Star Marine Marine01
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer31
 
EducationGraduated
Merchant Academy Honors
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Suffer from a life-threatening illness.
2 22 Failed to qualify for University.
2 22 Submitted to the draft.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 24 A mission goes wrong and Sherman Kennedy is stranded behind enemy lines. Ejected from the service.
3 24 Failed to qualify for Explorer (Scout).
3 24 Switched to Drifter (Wanderer).
3 28 Sherman Kennedy do not know what happened to Sherman Kennedy. There is a gap in Sherman Kennedy's memory.
4 28 Entered Merchant Academy with the Shipboard curriculum.
4 30 Amnesia.
4 32 Graduated with honors.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 36 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
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