Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Gained a contact. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Sidney Freeman's ship is damaged, and Sidney Freeman have to hitch-hike Sidney Freeman's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Sidney Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |